Accessible adventure game ‘Lost and Hound’ released on Windows PC
The fully accessible adventure game about a scent tracking pup was developed by WA studio, Daisy Ale Soundworks, with support from Screenwest's 2019 Interactive Pilot Fund.
Screenwest is pleased to announce that Lost and Hound, an adventure game developed by Western Australian sound, music and software development studio Daisy Ale Soundworks, has launched on Windows PC.
Lost and Hound is a wholesome narrative-driven simulator following the reluctant yet strong-willed scent tracking Corgi, Biscuit. Hunt down criminals, help people that are in trouble or lost, solve mysteries and save lives in this canine story.
The game has been designed from the start to be fully accessible and playable by people who are blind or have low vision; or d/Deaf or hard of hearing, with audio and visual systems that allow for accessible navigation. Lost and Hound can be played just using audio, with the scent represented by a low humming sound, and also features a mode which translates the audio information into visuals.
Lost and Hound is directed and composed by Brian Fairbanks of Daisy Ale Soundworks, a Western Australian-based solo developer focused on creating engaging and accessible games. Based in regional WA, the studio is a recipient of the Epic Games MegaGrant and multiple Perth awards, with Lost and Hound serving as their debut title.
“I’m excited to present Lost and Hound, a wholesome rescue dog game mostly set in Australia. It’s built to be played by everyone, including those living with disabilities like blindness and deafness. Everyone can enjoy playing as Biscuit the rescue dog – saving lives, solving mysteries and catching criminals. The appeal of the game is that everyone likes doing good. Everyone wants to better the world around them and help wherever they can, and Lost and Hound weaponises this hope and positivity. You can do good with your unique set of skills, and bring people in mortal danger back to safety.” said Brian Fairbanks, Lost and Hound Director.
The game was one of five projects supported by Screenwest through its 2019 Interactive Pilot Fund initiative, which was launched with the intention of growing and stimulating Western Australia’s small but vibrant interactive, Virtual Reality (VR) and digital game sectors.
Screenwest and Culture and Arts Minister David Templeman have recently announced a $2 million boost for the sector, with applications for the funding in Games & Interactive opening later in the year.
“Congratulations to Daisy Ale Soundworks on the launch of Lost and Hound! We’re so pleased to be supporting the project and are looking forward to supporting our local digital industry further with content and capability development opportunities.” said Rikki Lea Bestall, Screenwest CEO.
Lost and Hound has launched on Windows PC and is available now through Steam.