Dome Lab 2010 – Last call for applications
31 August 2010
The emergence of ‘destination cinema’ and the proliferation of large-format screens in public spaces present a challenge - and opportunity - to filmmakers and artists working in more traditional screen formats. Most fulldome content to date has been educational and comprised of computer-generated animation, data visualisation, or a combination of both. Now there is a shifting focus to the entertainment potential of live-action story-telling for large-formats such as fulldome. Dome Lab is a world-leading intensive workshop investigating this potential and the specific challenges involved in creating compelling live-action narrative content for large format and frameless screens. This workshop series will take place in Perth from October 31 – November 5. Fulldome, with its hemispherical screens and surround-sound, is an accessible and powerful test-bed enabling filmmakers and artists to experiment with and develop this new language. Filmmakers and artists excited by the chance to leap beyond the frame and into the expansive creative potential of large-format, immersive screen experiences are invited to apply.
Participants will work alongside a team of creative and technical luminaries including Academy-Award winner Ben Shedd, 2010 Peter Rasmussen award-winner Peter Morse, and international fulldome pioneer Hue Walker Bumgarner-Kirby.
Applicants must have a minimum of three years professional experience in their field (except for SDA Subsidy applicants - see guidelines). Selection will be based on skill-set, with a view to putting together four to five small production teams. Accordingly, applicants from the full production chain, including writers, directors, camera and audio operators, editors, and designers are encouraged to apply.
Deadline for applications is 5:00PM CST, Friday September 3, 2010 (8:00 AM WST, Saturday September 4, 2010).
To view and download guidelines and an application form visit the Australian Network for Art and Technology (ANAT) website.



